Wood Side Apartments
From Silent Hill Wiki
The Wood Side Apartments can be considered the first "level" of Silent Hill 2 and is located in South Vale on Katz street.
After obtaining the Apartment Gate Key, James will gain access to the Wood Side Apartments complex. The Wood Side has two entrances, west and east, and has a total of three floors.
Outside of the building is the garbage incinerator, closed.
Contents |
First floor
The entrance of west hall, contains the main stairway to the other levels and the courtyard.
The Courtyard
The courtyard houses the once beautiful Wood Side swimming pool: elevated higher than ground level, surrounded by fence, and full of plastic chairs and umbrellas. Now empty, the pool houses three Lying Figures and a baby stroller holding the snake coin. The pool is adjacent to several other apartment buildings; 101-04. Eddie Dombrowski is first met in room 101, vomiting profusely in the nearby latrine. The toilet is conveniently sitting next to a corpse, stuffed into a refrigerator, to which Eddie denies involvement.
East first floor
there are three large, king-sized apartments, 105-07. At the entrance of 107 is a pack of canned juice.
Second floor
This floor houses the second floor apartments, whose numbers are in the 200s (201-12).
The Laundry Room
The public laundry room on the second floor holds a garbage chute that jammed when it was overfilled. Using the canned juice, you force the trash out onto the closed apartment incinerator, where it bursts. The contents are strewn, revealing an old man coin and a newspaper article.
Room 202
Room 202, left of the west hall's second floor staircase entrance, is home to a large amount of bug cages. Inside the bedroom are a large mass of fluttering moths and the bodies of dead butterflies lying on the bed. Adjacent to the bed is a large hole oozing with an unknown, green slime. James obtains the clock key if he reaches inside it.
Room 205
Room 205 houses one of the most important tools in the game - your trusty flashlight. As soon as you enter the room the light will shine on you from the device. The tool is found on a mannequin, who is dressed in Mary's clothes. As soon as you grab the device, a Mannequin, sleeping in the room, springs into life. This is the first Mannequin you see as well as the third enemy encountered in-game. This room also contains a memo upon completion of the game for the first time. It gives the player hints as to how to get a different ending the second time around.
Room 208
Room 208 is, at first, a seemingly decent room. In a side room, there is a large grandfather clock. When you obtain the handgun in room 301 and return, however, you will hear a cry of pain and have your first encounter with your demonic tormentor, Pyramid Head, before re-entering the room. Once inside, you will notice a corpse, seemingly bludgeoned to death on the television. You will notice a key on the shelves behind him, the room 202 key, where you'll find the clock key. Using your flashlight, you can now see scratches and mutilations on the wall and clock that contain hints of some kind. Opening the clock with its key you use the hints to solve a puzzle to gain access to room 209 and the 2nd floor stairway.
Fire Escape
Apparently knocked down when Blue Creek was built, the Fire escape now serves as a way for James to enter the Blue Creek Apartments through an adjacent window.
Third floor
This floor houses the third floor apartments, whose numbers are in the 300s (301-09). James finds the fire escape key in the halls.
Room 301
Entering the room, you notice the bullet marked walls and of its horrible state. In the middle of the room is an out of place shopping cart, carrying the handgun.
Room 307
Immediately entering the room, James will encounter Pyramid Head, raping and sexually abusing two mannequins. Frightened, James conceals himself in the nearby closet. Once Pyramid finishes, killing a mannequin in the process, he begins to drag and beat the other, mercilessly. Pyramid, feeling James's presence, starts to investigate the closet. James, terrified, takes fire at the monster, who, apparently tiring of James's bullets, flees. Inside the closet James took solace in is the key to the courtyard.


