The Tormented Soul is a passive monster in Silent Hill: Downpour. It cannot harm Murphy Pendleton in any way, but it can indirectly kill him by getting in his way while dodging the Void. The creature bears a striking resemblance to the Wall Corpse, indicating that the two may be related.
The Tormented Souls resemble mangled, humanoid bodies that are ripped apart and suspended by their own flesh in grated crates. They writhe in torment and agony, but cannot escape by any means. They have a great deal of blood about themselves, which is most likely their own. The creature's face appears to be frozen in a look of terror and great pain.
The Tormented Soul is first seen in the Otherworld version of the Devil's Pitstop diner. After the transition, Murphy is chased by the monstrous entity known as the Void. Murphy has no choice but to run, so he flees. Along the way, he will see many Tormented Souls in his path. Murphy has the ability to push them over and slow down his pursuer.
While being chased by the Void, Murphy can knock over Tormented Souls to slow down the Void. In this respect, the Tormented Souls represent the innocent people who have indirectly suffered due to Murphy's actions and little regard for others after the death of his son, Charlie Pendleton. In pushing them into the path of the Void, he is essentially sacrificing the defenseless creatures at his own convenience.
The Tormented Souls may also be symbolic of Murphy himself. The creatures are confined within a cage, something that could represent how Murphy felt while incarcerated, especially considering the event which led to his imprisonment: The will to avenge his son's passing. Murphy shoving them into the Void could also be a metaphor for throwing his past behind, something he clearly holds remorse for (this is most directly touched on during his last meeting with a nun).
- The placeholder model for the Tormented Soul in the early Downpour demo was just a solid, box-like object that Murphy knocked over.
- Knocking a Tormented Soul in front of the Void does not count as a kill, so players going for the no kills achievement are free to do so while being pursued.