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  • You know how a lot of fans complained about Silent Hill Homecoming being combat heavy? Well, I've got a theory about that, what if it was intentional? Now before you denounce this theory as utter bullshit and go to some other post, hear me out. This game has a horrific past of (spoiler alert) rituilistic child murder in the most brutal ways possible, including being buried alive, dismemberment, suffocating, and drowning. Because of that, and the fact that Alex was supposed to be one of the victims, the developers were trying to capture that violence. When you think about it, it kind of adds up. The game has brutal violence because that's what the game' story stems from. It has lots of combat to reinforce the there of violence. So, that's my theory, what do you think on the matter?

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    • homcoming is a dum game made by stopid american devs who suck. its shallow and haz no meaning. the japanese r far superior, silent hill is deaadddd. THE ORIGNALSSSSSSS!!!11

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    • AlexShepherd wrote: homcoming is a dum game made by stopid american devs who suck. its shallow and haz no meaning. the japanese r far superior, silent hill is deaadddd. THE ORIGNALSSSSSSS!!!11

      Are you, okay?

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    • I'm just kidding~

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    • Alex, please actually be meaningful when writing on posts. That's just plain rude to call Americans stoopid. (Have you ever seen a Canadian? That's something to be worried about.) RegularShowman, that's actually a very good point. Seeing as the whole game is fight, fight and fight.

      What about downpour then? Downpour and Homecoming are made in much more similar styles. Would you believe the same for that?

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    • Canieattacos wrote: Alex, please actually be meaningful when writing on posts. That's just plain rude to call Americans stoopid. (Have you ever seen a Canadian? That's something to be worried about.) RegularShowman, that's actually a very good point. Seeing as the whole game is fight, fight and fight.

      What about downpour then? Downpour and Homecoming are made in much more similar styles. Would you believe the same for that?

      Thank you for defending me, but did you just insult Canada? Anyway... I also can't be the only one who liked Homecoming (Seriously, those monsters looked freakin' awesome).

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    • Canieattacos wrote: Alex, please actually be meaningful when writing on posts. That's just plain rude to call Americans stoopid. (Have you ever seen a Canadian? That's something to be worried about.) RegularShowman, that's actually a very good point. Seeing as the whole game is fight, fight and fight.

      What about downpour then? Downpour and Homecoming are made in much more similar styles. Would you believe the same for that?

      And one more thing, did you REALLY just call me Regularshowwoman? Read the username a little bit closer...

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    • Holy crap. I am truly sorry about that. I was rushing out of my house to a wedding while writing and it must of autocorrected since I was on my phone. (//v//) Fixed it though.

      Alex comes from Canadian land so decided to put that in there. Don't mind me, I'm one of the weirder admins on this site.

      Homecoming is pretty awesome, I admit. I enjoyed those Joshua selfies very much. :3 but I feel both downpour and homecoming are very similar.

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    • https://www.youtube.com/watch?feature=player_detailpage&v=I2hHv0xrKcw#t=237

      TLDR: They put more emphasize on combat because they felt like that's what players wanted: more immerse, interactible gameplay.

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    • I have always assumed that Homecoming was more combative - because he believes that he's just been discharged from the military? That perhaps part of his subconscious is making the monsters in his Hell that much more difficult, because he thinks that he's already seen horrific things in battle (or wherever he was stationed). Far-out theory, sorry!

      Personally I didn't care much for Homecoming, stopped playing my save file while still in the cemetery in the beginning of the game. Though I basically played half of my boyfriend's game & witnessed him play through the rest.

      As for Downpour - I absolutely adore it. Though Homecoming and Downpour are pretty similar, I'd easily choose Downpour.

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    • Sincerely if I want chain combos I play God of War or some other action based game... The combat thing in HC is not that much of a disaster, it´s not the worst thing about the game, I did however enjoy the free aim, it was a nice adition because it forces the player to have more skill and attention. As for the combat system being conected to the plot... in my opinion you are overthinking a little, I guess they did it that way to make SH more appeling to new comers.

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    • Homicidexinside wrote: I have always assumed that Homecoming was more combative - because he believes that he's just been discharged from the military? That perhaps part of his subconscious is making the monsters in his Hell that much more difficult, because he thinks that he's already seen horrific things in battle (or wherever he was stationed). Far-out theory, sorry!

      Personally I didn't care much for Homecoming, stopped playing my save file while still in the cemetery in the beginning of the game. Though I basically played half of my boyfriend's game & witnessed him play through the rest.

      As for Downpour - I absolutely adore it. Though Homecoming and Downpour are pretty similar, I'd easily choose Downpour.

      Yeah! I thought of that, too.

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    • Latas wrote:
      Sincerely if I want chain combos I play God of War or some other action based game... The combat thing in HC is not that much of a disaster, it´s not the worst thing about the game, I did however enjoy the free aim, it was a nice adition because it forces the player to have more skill and attention. As for the combat system being conected to the plot... in my opinion you are overthinking a little, I guess they did it that way to make SH more appeling to new comers.

      That's fair.

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    • Regularshowman wrote:

      Homicidexinside wrote: I have always assumed that Homecoming was more combative - because he believes that he's just been discharged from the military? That perhaps part of his subconscious is making the monsters in his Hell that much more difficult, because he thinks that he's already seen horrific things in battle (or wherever he was stationed). Far-out theory, sorry!

      Personally I didn't care much for Homecoming, stopped playing my save file while still in the cemetery in the beginning of the game. Though I basically played half of my boyfriend's game & witnessed him play through the rest.

      As for Downpour - I absolutely adore it. Though Homecoming and Downpour are pretty similar, I'd easily choose Downpour.

      Yeah! I thought of that, too.

      I only choose Homecomming for the Scarlet boss fight 

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    • DarknessVoid wrote:

      Regularshowman wrote:

      Homicidexinside wrote: I have always assumed that Homecoming was more combative - because he believes that he's just been discharged from the military? That perhaps part of his subconscious is making the monsters in his Hell that much more difficult, because he thinks that he's already seen horrific things in battle (or wherever he was stationed). Far-out theory, sorry!

      Personally I didn't care much for Homecoming, stopped playing my save file while still in the cemetery in the beginning of the game. Though I basically played half of my boyfriend's game & witnessed him play through the rest.

      As for Downpour - I absolutely adore it. Though Homecoming and Downpour are pretty similar, I'd easily choose Downpour.

      Yeah! I thought of that, too.

      I only choose Homecomming for the Scarlet boss fight 

      Yeah, that boss is awesome.

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    • Yay, kindred hearts on this forum! I loved Homecoming, although I wish the devs had spent more time on terrifying and symbolic monster design. They were obviously capable, with the schism (scary as hell and represents the parents feeling torn? pls yes) and the bosses. Silent Hill is known for unique and creative monsters and I felt like the creativity was lacking. It makes me a little sad. ;~; I didn't mind the less-stiff combat, and I love your theory! The running was still stiff, which I'm totally okay with, it makes the game that much scarier.  I think they made it combat intensive because they thought the fans would like it more, though. Some did, some didn't. I totally repect that some people didn't like all the combat but... I dunno, I thought the way it brough Silent Hill 1, 3, and 4's theme of the cult's powers and 2's theme of the town creating a personal nightmare to make you face your guilt was perfect, I loved the theme of the seemingly-perfect family (and, let's be honest, there is a clear theme of childhood emotional abuse), and OH MY GOODNESS the Otherworld Shepherd House was literally PERFECT. *cries forever because perfect bby Alex gets no love* But everyone has their own preferences, I know some people who don't like 3's story. I guess I don't get why everyone rags on Homecoming, it seems to be rather... extreme? Maybe excessive? Or too many people hate it and it seems a bit unbalanced, like they hate it just because everyone else does? Or they dislike things things that no one complained about in the first four ganes? And then people say that Downpour was this big improvement, which I must admit, I don't understand. Gameplay-wise, they were rather similar with combat intensive moments, and I found the story to be meh. I dunno. Sorry for the sudden off-topic rant. Can maybe someone who didn't like Homecoming explain?

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    • Latas wrote:
      Sincerely if I want chain combos I play God of War or some other action based game... The combat thing in HC is not that much of a disaster, it´s not the worst thing about the game, I did however enjoy the free aim, it was a nice adition because it forces the player to have more skill and attention. As for the combat system being conected to the plot... in my opinion you are overthinking a little, I guess they did it that way to make SH more appeling to new comers.


      I agree. Sometimes newcomer players just won't get along with the older gameplay system.

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