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  • Okay, first off I would like to say that I really love and enjoy the Siilent Hill games but something I have never been able to understand is why Silent Hill 2 is so popular. Not only is it popular out of the entire Silent Hill series but out of the ENTIRE survival horror videogame genre itself. The first time I played through Silent Hill 2 I was not scared or afraid of any of the first encounters with the monsters. James (the main character) just didn't express to the audience that there were monsters and that this was not right. It's almost like the game is picking up right where the first Silent Hill left off only with a different main character. Anyway, James does not seem frightened or really shocked by any of the horros or oddities going on around him. He's very numb and dull in character in a lot of situations; not to mention the atmosphere of Silent is more depressing and boring than it is eerie or scary. Silent Hill has a very lonely feel to it as opposed to the previous title where Silent Hill had a creepy, eerie, paranoid feel to it. The monsters in the game are easily avoidable which tends to take away from the scary aspect. It's almost comical how easily you can run in circles around the monsters im most situations and they can't do a single thing to hurt you as long as you have space (which SH 2 gives you plenty of I must say) The beginning of the story has little explanation; James has arrived at Silent Hill after reading a letter from his wife that had died 3 years ago. In the letter she said she "was waiting for him in Silent Hill in their special place" after that for a good while the rest of the story remains a mystery. The game seems to go on for a hefty amount of time before more of the story unfolds which basically means James is running around having weird experiences with creatures of the unknown for no reason at all. There are four other human beings that you will encounter throughout this game; they are; Laura, Eddie, Angela and Maria. Maria's entire story and reason of being explains itself as the game goes on so I will not be focusing on her at all. However, as for the other three I will be talking about a lot. Their existence is pointless to say the least, they literally are only around to get in the main characters way...they don't help, explain or support James AT ALL. In a nutshell, they tend to blabber every time you encounter them and leave abruptly on a cliffhanger until your next encounter with them. None of their dialogue or being seems to help the main plot or help explain anything in any detail. Laura, an eight year old girl merely gets in the way and distracts James by claiming she knows Mary (James late wife) Eddie, is literally an obnoxious man in his mid to late twenties with some issues involving being picked on for his weight and attractiveness, etc. etc. that pnly becomes an enemy of James and takes up space and time. Angela, a female in her mid to late twenties who has been sexually assaulted in her younger life who is now sucicidal throughout the majority of the game and does not seem to help the plot progress at all. She is merely just another character to keep the plot from going smoothly. Speaking of the story, I'll go into detail on how this entire game literally waits until the last ten minutes to explain the entire point to this adventure.I'm not exaggerrating by any means, SH 2 does little to nothing to explain why anything is going on and why. WHY ARE THERE MONSTERS AND CRAZY WEIRD THINGS HAPPENING?!?! WHY???? THE GAME NEVER EXPLAINS IT, NOT ONE BIT. James just goes along minding his own business like nothing is happening. But I digress, there are maybe TWO scenes where james mentions there are "monsters" and that "its dangerous" but thats well after the first introduction of any creature and he only expresses that to other characters, not to himself at all. So yes, the entire story is explained in the last 15 or so minutes at the end of the game. Going back to Laura though, Jame seems to be incredibly short, imaptient and quite rude to her most of the time. She's an eight year old girl, she's going to be bratty and childish...SHE'S A CHILD. James just does not seem to know how to deal with children by any means. Getting into the gameplay a little bit now; there are no problem with the gameplay as far as getting from point A to B but the game doesn't seem to know anything about using strategy...yes, I'm talking about the combat system. I'll ignore how easily it is to blow away all the enemies you stumble upon and focus on the boss battles. Being a survival horror game you would think it would be difficult to combat your foes especially the bosses because ammo for any firearm is supposed to be scarce and hard to come by. Yeah, that may be the case on the hardest difficulty but not for Normal mode. On Normal mode it seems as though the game floods you with ammunition for your handgun, shotgun and hunting rifle making the game a piece of cake no matter which boss or enemy you fight. Not to mention the overflow of health drinks, ampouls and first aid kits. It's almost like you have to try to die in this game. Anyhow...onto the boss battles as I mentioned previously...just about every boss battle (excluding the two pyramid heads and the final boss) takes place in a 5x5 room or so it seems. You are literally in an small open room with just you and your enemy hitting one another until someone dies first...negative zero strategy whatsoever. I'll say this; it's survival horror and crappy combat should not be focused on because it's SURVIVAL HORROR and not an action game but come on...whether it's Pyramid Head moving slower than a dumptruck running low on gas or being face to face with Eddie shooting one another in the face repeatedly there aught to be some sort of challenege involved but there isn't because remember, the gamehas no issue with showering you with loads of ammunition. The boss battles are all the same, they are not scary and the bosses are not a threat at all. So now this brings us to Maria...a character that James made up in his mind who he keeps mixing up with his past wife. My only real problem with Maria is simple...she gets killed one too many times. The first death was understandable, then the whole "Your not dead!? but...I saw you die!" thing was acceptable and played into the story well but then the final death where Pyramid Head stabs her with a spear was just stupid to say the least. You've seen her die twice...did it really take a third time for you to get your head straight and realize you didn't need to punish yourself any further? Jeez. Last but not least is the real plot twist...James killed his wife Mary...dotdotdot....SO??? Okay, you killed her...and?? That's it. That's the big twist. She didn't get sick and die...she got sick and he killed her to stop the endless suffering. That's why we have been playing this game for eight hours? Just to find out that he feels guilty for ending her suffering? GOOD GRIEF, Team Silent come on. Surely this was not the best thing you could come up with. But in conclusion despite this horrendously long and not very well put together paragraph I actually do like the game. I do not hate it in the slightest and one day I'll play through it once more. If you notice any errors or misspellings I apologize and I do wish I could have made this longer and in further detail but that would have been a little much. If you actually read this whole thing through I thank you for hearing me out.

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    • There are some things I agree with, such as enemies being rather easy to dodge (keep in mind, it's 12 years old...). I do feel SH2 is a bit overrated. It's an amazing game, sure, but it's not leagues ahead of any other entry in the series. There are some things I should note.

      Eddie is 23 and Angela is 19... she's still a teenager. I wouldn't say either of them are "Mid to late 20s".

      "Angela does not seem to help the plot progress at all. She is merely just another character to keep the plot from going smoothly."

      Just because Angela's story isn't related to James or Mary, it doesn't mean it detracts from the plot or experience. Think of it is a subplot if you will. Some people like myself may enjoy finding more about this mysterious character. I felt Eddie and Angela helped to spice up the game a bit more, especially since Silent Hill is psychological, and it helped to include themes of bullying and child abuse.

      "SH2 does little to nothing to explain why anything is going on and why."

      For a horror game based on unraveling a deeper mystery, why are you so mad at the game for not revealing all the mysteries? Wouldn't that just make the series more bland and stale if we knew everything about it?

      "WHY ARE THERE MONSTERS AND CRAZY WEIRD THINGS HAPPENING?!?! WHY???? THE GAME NEVER EXPLAINS IT, NOT ONE BIT."

      First off, you may have missed a few major things. Mary says in the video tape, "This whole area used to be a sacred place". The "Book: Lost Memories" memo found at Texxon Gas goes deeper into this. Basically, Silent Hill used to be called the "Place of the Silenced Spirits" by the natives who lived there. The characters make note of the town "calling" to people with darkness in their heart. Then there's the whole religion and occultism aspect (there's some Aztec stuff in SH2). The monsters and paranormal things exist because of the land's ancient powers. In the Rebirth ending, James mentions "old gods". This should be enough for you to get the gist of what is happening, so don't act as if the game makes no effort to provide some backstory.

      "She's an eight year old girl, she's going to be bratty and childish...SHE'S A CHILD."

      I don't care how young a child is, if they stepped on my hand and laughed at me, I'd be a little pissed off too.

      Also, your rant about the gameplay mechanics... it's 2001. Would you have preferred something more along the lines of Homecoming? It would've been weird seeing James doing flips, somersaults and finishing moves, with a bunch of power meters, life bars and QTEs on the screen. Not all video games have to adhere to strategic combat. Monsters don't drop ammo or health items, they just fall down on the ground and bleed to death, and your only reward is having that monster out of the way. It's more realistic.

      "James killed his wife Mary...dotdotdot....SO??? Okay, you killed her...and?? That's it. That's the big twist. She didn't get sick and die...she got sick and he killed her to stop the endless suffering."

      Yep. What were you expecting? Silent Hill's story is unconventional in that it's not just a basic story about a hero saving the day. It's more realistic. It's not clear as to who the "good guy" or "bad guy" is, because in real life, it's not clear either. You just base things on preconceived notions of what you believe is "good" or "evil". If you felt underwhelmed, that may have been intentional. A lot of people felt betrayed by James. Some people are genuinely shocked, others may have suspected it given the clues from Eddie, Angela and Maria doubting his love for Mary. Everyone has a different reaction. What about you, did you see it coming? It's supposed to be a tragedy. Can anyone really tell James that what he did was wrong and he's a bad person? Someone may view him as an evil murderer and lazy husband, another person may view him as a poor soul who wanted his wife's suffering to end. The series relies on this ambiguity and unclarity to provoke interesting discussion.

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    • SH2 it's a classic...yeah, maybe it's a little overrated but when you think that a lot of people that like or know the first game AND DON'T BECAME A REALLY FAN OF THE SERIES, they only know that there are a "second part", and if the first was great,the second must be better...that's what many people think,even if they don't play SH3,4,5 or whatever.


      On another topic...recently I replay SH2 (the first time I play all through the game only did it to end it, and not taking the time to analyze some things)...Maybe many or all of you guys have figure it out before, but when I get to the prison graveyard and take the time to read all the tombstones and think of it, it's like all of the people buried there are killers: Walter Sullivan (a serial killer), Eddie (kill a dog, shoot a football player, kill more people), Angela (killed his abusing father) and James (killed his wife)...So, the producers known that Angela and Eddie will die, that's why you find their tombs. James eventually, so maybe the "True" ending of the game it's the "In water" ending. And another thing, in that graveyard there are like 10 tombstones, including the 4 I said before...So,what do you think? are these the tombstones of some of the characters of all the SH universe that comitted some kind of crime? maybe one of the tombstones that can't be readed belongs to, say, Alex Shepherd or Travis?...What do you think guys?

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    • Uh, Okay i got some stuff to disagree with you:

      One, i wouldnt really call james a "numb and dull character". he's like that because of his past, Two, the fact he said "what the hell is it?" when he killed the first Lying figure he encountered means that he at least acknowledged the existence of those monsters, hell, travis didnt even wonder why a twichy headed nurse was even standing in a dark hallway. Three, The atmosphere of SH2 was PURPOSELY made to look sad and depressing then the eerie creepy rust covered otherworld of SH1, SH3,Origins and Homecoming.The Otherworld and the depressing scenery of SH2 is like due to James' mind. Due to the stuff that happened to him before, so its pretty obvious why the town looks so dismal and boring. 

      Four, The characters blabber and leave cliffhangers? Yeah, they're supposed to leave cliffhangers, SH2 is a Psychological horror game, it's supposed to make you think of what really is the truth.

      Five, plot twist that He killed Mary. you say "SO?" but dude, this, i'll say it again this  is a Psychological horror game, it's supposed to play with your mind, making you think otherwise, and the plot twist makes the game even more human and realistic.

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    • Ok, I know this is really late and you propably won´t even see it, but still... I just can´t believe what I am reading. I created a account just for this.


      "The first time I played through Silent Hill 2 I was not scared or afraid of any of the first encounters with the monsters."

      Is just your opinion. I played the game on Hard and there were very littel supplies. You were scrapping to survive in every encounter. You can´t play on fucking Normal (and I am sure you didn´t even play on normal, but on easy) and then complaint that you were not scared.

      "James (the main character) just didn't express to the audience that there were monsters and that this was not right."

      God, god, what the hell? There is cutscene showing his reaction after figthing the Lying Figure; tells Eddie to be carefult, and that it could better for him to get out of Silent Hill soon; offers to go with Angela when he seens her on the Blue Creeek Aparments; chases after Laura after the bowling alley part because she could be hurt; etc, etc... Are you really that stupid?

      "It's almost like the game is picking up right where the first Silent Hill left off only with a different main character. Anyway, James does not seem frightened or really shocked by any of the horros or oddities going on around him. He's very numb and dull in character in a lot of situations;"

      Lies. He reacts to the blood tracks, is panicked when he first sees the Lying Figure, hides for Pyramid Head in the aparments, when Laura locks him he is visibly panicked and demans that she opens up, etc. Besides, you idiot, he is suppposed to be have somewhat annormal reactions. He is suicidally depressed, and seeks punishement for killing Mary because he couldn´t stand her suffering and mostly because he hated her for taking away her life. That´s clearly show when James tries to  hide for Piramid Head in the closet, leaving the flash ligth on, in not leaving Silent Hill after he sees the monster, his desesperate belief that Mary could be alive, jumping down the hole to the Laberyth, telling Eddie "have you gone nuts?", etc, etc. 

      "not to mention the atmosphere of Silent  Hill is more depressing and boring than it is eerie or scary. Silent Hill has a very lonely feel to it"

      if you find it boring then yeah, boo, sucks to you. It was designed to be depressing and empty, to make you fell truly alone and hunted. It was subtle, unlike Silent Hill 1. Silent Hill 2 was a personal tragedy, a self made help and if you can´t understand why that makes it a great horror game then you don´t deserve to be a Silent Hill fan.

      "as opposed to the previous title where Silent Hill had a creepy, eerie, paranoid feel to it." 

      Opinion, can´t say anything. But if you really think Silent Hill 1 had a creepy, eerie, paranoid fell when monsters were so excited to be there that they were showing up to kill you every two steps, then... boo, sucks to you.

      "The monsters in the game are easily avoidable which tends to take away from the scary aspect. It's almost comical how easily you can run in circles around the monsters im most situations and they can't do a single thing to hurt you as long as you have space (which SH 2 gives you plenty of I must say)"

      In the town, maybe, I give you that. But in enclosed spaces like the hospital or the aparments, no. But still, I think you are mostly wrong. The Lying Figures may not walk fast enougth to cacth, but, when knocked down, they are fast enougth to stop and if you are not careful their rage attack can easily kill you. Same with all the monsters of the game. They were dangerous it every way.

      "The beginning of the story has little explanation; James has arrived at Silent Hill after reading a letter from his wife that had died 3 years ago. In the letter she said she "was waiting for him in Silent Hill in their special place" after that for a good while the rest of the story remains a mystery."

      Do you really not see that your logic is frankly retarded? I can easily turn this argument around. The beggining of the story of Silent Hill 1 had littel explanation. Car crash, look for your daugther, and for a good while the rest of the strory remains a mistery. 

      "The game seems to go on for a hefty amount of time before more of the story unfolds which basically means James is running around having weird experiences with creatures of the unknown for no reason at all. "

      No at all. The reason is that he is trying to find their special place to find Mary, or going after other characters.  

      "There are four other human beings that you will encounter throughout this game; they are; Laura, Eddie, Angela and Maria. Maria's entire story and reason of being explains itself as the game goes on so I will not be focusing on her at all. However, as for the other three I will be talking about a lot. Their existence is pointless to say the least, they literally are only around to get in the main characters way...they don't help, explain or support James AT ALL. In a nutshell, they tend to blabber every time you encounter them and leave abruptly on a cliffhanger until your next encounter with them. None of their dialogue or being seems to help the main plot or help explain anything in any detail. Laura, an eight year old girl merely gets in the way and distracts James by claiming she knows Mary (James late wife) Eddie, is literally an obnoxious man in his mid to late twenties with some issues involving being picked on for his weight and attractiveness, etc. etc. that pnly becomes an enemy of James and takes up space and time. Angela, a female in her mid to late twenties who has been sexually assaulted in her younger life who is now sucicidal throughout the majority of the game and does not seem to help the plot progress at all. She is merely just another character to keep the plot from going smoothly."

      God... Angela, Eddie are there because this is a character driven story. Angela is a abused woman that murdered her parents and brothers because they hate her, and now is consumed by guilt, self hate and even forgets about what she did. Sounds familiar? And about Eddie... he is trying to get away from killing that dog and propably crippling that cop. He has self stern issues, and murder impulses. His actions become quite questionable. Sounds familiar? And Laura is there because she is a link to Mary.

      "Speaking of the story, I'll go into detail on how this entire game literally waits until the last ten minutes to explain the entire point to this adventure.I'm not exaggerrating by any means, SH 2 does little to nothing to explain why anything is going on and why. WHY ARE THERE MONSTERS AND CRAZY WEIRD THINGS HAPPENING?!?! WHY???? THE GAME NEVER EXPLAINS IT, NOT ONE BIT. James just goes along minding his own business like nothing is happening. But I digress, there are maybe TWO scenes where james mentions there are "monsters" and that "its dangerous" but thats well after the first introduction of any creature and he only expresses that to other characters, not to himself at all. So yes, the entire story is explained in the last 15 or so minutes at the end of the game."

      I explained this in previous part. Too lazy to copy paste it. But in any case... there really doesn´t need to be a explanation for the monsters. 

      "Going back to Laura though, Jame seems to be incredibly short, imaptient and quite rude to her most of the time. She's an eight year old girl, she's going to be bratty and childish...SHE'S A CHILD. James just does not seem to know how to deal with children by any means."

      Laura mocks him, hides the only clues he has to find Mary from him, almost causes him to die after he selflessly chases after to try to save her, etc, etc. Plus, the only time he reacts "badly" to her is when she says that she was with Mary in the hospital just last year, because James thinks he had be death for three years and that just couldn´t possible be true. He is actually more tolerant and kind to her that I could be.

      "Getting into the gameplay a little bit now; there are no problem with the gameplay as far as getting from point A to B but the game doesn't seem to know anything about using strategy...yes, I'm talking about the combat system. I'll ignore how easily it is to blow away all the enemies you stumble upon and focus on the boss battles. Being a survival horror game you would think it would be difficult to combat your foes especially the bosses because ammo for any firearm is supposed to be scarce and hard to come by. Yeah, that may be the case on the hardest difficulty but not for Normal mode. On Normal mode it seems as though the game floods you with ammunition for your handgun, shotgun and hunting rifle making the game a piece of cake no matter which boss or enemy you fight. Not to mention the overflow of health drinks, ampouls and first aid kits. It's almost like you have to try to die in this game." 

      Like I say, you complain about the game being easy while playing in Normal mode. You have no rigth to do that. And I am sure you were playing on easy, not normal, but that doesn´t even matter. If you chosee a lower difficullty mode you don´t have the rigth to complain that is easy.

      "Anyhow...onto the boss battles as I mentioned previously...just about every boss battle (excluding the two pyramid heads and the final boss) takes place in a 5x5 room or so it seems. You are literally in an small open room with just you and your enemy hitting one another until someone dies first...negative zero strategy whatsoever. I'll say this; it's survival horror and crappy combat should not be focused on because it's SURVIVAL HORROR and not an action game but come on...whether it's Pyramid Head moving slower than a dumptruck running low on gas or being face to face with Eddie shooting one another in the face repeatedly there aught to be some sort of challenege involved but there isn't because remember, the gamehas no issue with showering you with loads of ammunition. The boss battles are all the same, they are not scary and the bosses are not a threat at all."

      Again, no rigth to complain about the game being easy if you don´t play in the hardest difficulty.

      "So now this brings us to Maria...a character that James made up in his mind who he keeps mixing up with his past wife. My only real problem with Maria is simple...she gets killed one too many times. The first death was understandable, then the whole "Your not dead!? but...I saw you die!" thing was acceptable and played into the story well but then the final death where Pyramid Head stabs her with a spear was just stupid to say the least. You've seen her die twice...did it really take a third time for you to get your head straight and realize you didn't need to punish yourself any further? Jeez."

      He didn´t make Maria. Silent Hill made her because of James. But well, whatever. Is clear you were not paying atttention to anything. In any case, Maria´s deaths were not to make James "realize he doesn´t have to punish himself any futher" It was to show it that he could make all the smoke and mirrors he wants, but at the end he did what he did and the consequences are inescapable. He has to accept himself and what he did to have the chance to find redemption. 

      "Last but not least is the real plot twist...James killed his wife Mary...dotdotdot....SO??? Okay, you killed her...and?? That's it. That's the big twist. She didn't get sick and die...she got sick and he killed her to stop the endless suffering. That's why we have been playing this game for eight hours? Just to find out that he feels guilty for ending her suffering? GOOD GRIEF, Team Silent come on. Surely this was not the best thing you could come up with."

      He killed her because he hated her, most of all. He wanted his life back. He also wanted her suffering to end, but it was monstly a way to justifie  that to itself. You don´t really understand anything at all. No wonder games like COD are so popular. There are so many people that need to be spoon fed everything to understand it.

      "But in conclusion despite this horrendously long and not very well put together paragraph I actually do like the game. I do not hate it in the slightest and one day I'll play through it once more. If you notice any errors or misspellings I apologize and I do wish I could have made this longer and in further detail but that would have been a little much. If you actually read this whole thing through I thank you for hearing me out."

      I wish you didn´t write this. Is so terrible it gave me cancer.

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    • This review felt like you just picked the game up in 2014. Instead of back when it came out and actually innovated. I'm fine with you not liking the game, but you I hate how you took everything good about the game and just brushed it off. Not only that, but it seems like you didn't even understand most of the game. Like someone who would rather watch a Michael Bay film with explosions instead of something that makes you think. 

      It's like if I said I don't know what makes Final Fantasy VII good. "I mean, it's just a game with a guy who runs around killing monsters. That's it."

      This almost feels like one of those troll reviews.

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    • When you say what you say it almost feels as if this game was just released. This game wasn't released in 2014 and it was released in 2001. Since it was made in 2001 it wouldn't have the best graphics or anything.

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    • Bannerman87, this will be your first and only warning here. Personal attacks are absolutely prohibited, and you will be banned if you ever again write anything like the wall of flaming I just saw.

      That goes for everyone: I don't care how much you like SH2, keep it civil.

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    • Understood Alessa Srry for the trouble we caused

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    • It's easy to see why SH2 is so popular, great character development makes believable caracters, and when that happens people can relate to them. If you had that to the aura of mystery that game has along with a very well told plot and sountrack you have a good game that is easy to appreciate.

      However I agree with some opinions here... it´s overrated in a way that I sometimes think the fan base is a bit too obsessed by it. Take a look at SH3, a game that gives you all the reasons to like it and still many fans don't appreciate it as much.

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    • A FANDOM user
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