It has the ability to scale up and down walls. Instead of appearing from the walls, the One Truth appears to be suspended inside of a metal square, with its flesh stretched out and attached to each corner. It has putrid, sickly skin as well, and much like Wall Men, it does not have a distinct face.
Its metal frame can scale up and down a pair of bars that support it, enabling it to escape from attack. The boss is fought along with several dummies of itself. Henry Townshend must find and defeat the One Truth, or the real creature, among the dummies. Similar dummies are later found in the Alternate apartments near the end of the game.
The One Truth attacks much like a Wall Man, swinging its powerful arms to make Henry prone to attack. However, its attacks do a good deal more damage. The biggest threat comes from its dummies, which are all but immortal and can also injure Henry. When the One Truth is struck, all the decoys surrounding it also cringe.
There are a total of twelve enemies: eleven dummies and the One Truth itself. In the rectangular room they appear in, there are four on the long halls and two on the small ones near the doors. However, the position of the One Truth never changes. After initially discovering it, it will remain in that one position until killed, even if it shifts upward. However, the initial position of the One Truth changes each time every playthrough of the game, much like how the hospital rooms of St. Jerome's Hospital are randomized.
The One Truth is the guardian of Walter Sullivan's "mother", appearing just before the final level. It could be a test for Henry to find the "truth" among lies and deceit, as a challenge for the Receiver of Wisdom. After defeating the One Truth, Joseph Schreiber reveals the truth about Walter to Henry.
It is also generally representative of the twisted and mangled "truths" that the Order spreads, including its dogmatic teachings. Many real world religions maintain that they alone are "the one truth," and the One Truth could be symbolic of that.