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Silent Hill: Homecoming

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Silent Hill: Homecoming
Hboxart.jpg
AKA
Silent Hill V
Developer(s)
Publisher
Release Date
September 30, 2008
ESRB rating
Mature (M)
Platform(s):
PlayStation 3, Xbox 360 , PC
UK Cover
JP Cover
[[image:{{{JPimage}}}|120px|center]]



Silent Hill: Homecoming is the sixth installment in the Silent Hill series. The game was released on September 30, 2008 for the PS3 and Xbox 360 and on November 6, 2008 for the PC in North America. All versions were simultaneously released in Europe on February 27, 2009. Initially, the game was banned in Australia, but was later released with the MA15+ rating. The Japanese release of the game was canceled entirely.
Homecoming Trailer

Contents

Synopsis

The story follows Alex Shepherd, a young man in his early twenties who returns to his hometown of Shepherd's Glen following a supposed military discharge and time spent in a hospital for combat related injuries. Alex returns home only to find that his father and younger brother, Joshua, have vanished without a trace, like many others throughout the town. He finds his mother in a depressive, near catatonic state. Alex searches through the town for his missing brother, uncovering the cause behind all the strange goings on and the dark secrets of the neighboring town of Silent Hill.

Plot

As the game begins the echoes of heavy artillery and explosions can be heard against a blackness. The darkness whitens to reveal the game's protagonist, Alex Shepherd, bound to a gurney and being wheeled through a dilapidated hospital. As a silent doctor pushes him down a dimly lit hallway, they pass by rooms in which doctors are committing strange and horrifying acts upon patients. The doctor who is pushing the gurney remains silent in spite of Alex's repeated cries for an answer as to where he is being taken and what is being done to the other patients. Once wheeled into a room and left alone, Alex struggles with his restraints as the doctor leaves through the doors and back into the hallway. Through the blurred glass of the double doors, Alex watches in horror as a mysterious assailant impales the doctor with a giant blade/ After breaking free from his restraints he ventures into the hallway, finding no sign of the doctor or the assailant, save for a huge puddle of blood on the floor. Traveling further through the hospital, Alex encounters his brother, Joshua Shepherd, drawing with crayons. As his path is blocked by a door of metal bars, Alex can't get to Josh until he's solved the first of the game's many puzzles, finding the Robbie The Rabbit doll for his brother. Once he gets through the door, however, Josh runs away, as he then continues to do whenever Alex gets close to him. Further progressing, Alex follows Joshua's trail into an elevator. During the elevator ride, Alex hears the screeching of metal on metal and the elevator car shakes violently before a huge blade (much alike to the one that impaled the doctor earlier on) is thrust through the door and into Alex's face.

Just as the elevator sequence ends, a startled Alex shakes himself awake as he sits in the passenger seat of an 18-wheeler driven by Travis Grady, the main character of Silent Hill: Origins. Travis asks Alex if he's had a bad dream, and then turns on the radio. Arriving at Alex's destination, Travis calls him "soldier". This, along with Alex's military jacket and the sounds of warfare prior to the gurney scene imply that Alex is a soldier returning home from war. Once having been dropped off in his home town of Shepherd's Glen, Alex discovers that the town is not the same as he left it. Thick fog covers the town, all the streets are in a state of heavy disrepair, and almost no people are to be found. On his way to visit his parents' home, Alex encounters Judge Holloway, the mother of his childhood friend, Elle Holloway. Both Alex and Judge Holloway are descendants of the four families that founded Shepherd's Glen hundreds of years ago. Shepherd's Glen is, in fact, named after Alex Shepherd's own ancestor. Judge Holloway seems surprised to see Alex, and tells him to go see his mother. Arriving at his childhood home, Alex finds his mother in a near catatonic state. After briefly telling Alex that she misses his brother, Josh, and that his father has gone to look for him, she refuses to speak to Alex further. Alex proceeds to explore the house as he begins his journey to find his brother, Josh.

While walking through the house, Alex sees many pictures on the walls of his parents with his younger brother, Josh. Oddly, none of the pictures feature Alex himself. While looking at the various things in the house, Alex makes repeated comments about his parents' behavior that give the player the impression that his parents never liked Alex nearly as much as they liked Josh. Alex confronts his mother who appears to be nearly catatonic and she explains that his father left to find Josh. At this time Alex notices his father's revolver on his mother's lap. He takes it and hears a noise from the basement, and heads toward the sound. He tells his mom he'll find Josh. While investigating the basement, Alex comes across a locked room that his father uses to butcher the animals that he hunts, prompting him to have a flashback. In the flashback scene, Alex opens the door to his father's hunting room, causing his father to turn around and scold him fiercely. After the scene, Alex comments that the door to the hunting room has a very strange lock.

After leaving the house, Alex eventually encounters his childhood friend, Elle Holloway, outside of the Police Department putting up missing persons fliers. She is preoccupied and upset, and she seems cross with Alex for leaving for the military without ever saying goodbye to her. Apparently, one day he was just gone. After talking with her, she gives Alex a walkie talkie. Alex then continues his search for Josh.

Alex eventually finds himself traveling through a graveyard near his house, trying to find clues as to both Josh and his father, Adam Shepherd's, whereabouts. While there, he sees two tombs, belonging to two of the town's founding families, that are locked with the same type of lock he saw on his father's hunting room door. Alex finds his way to a junkyard belonging to Curtis Ackers, the town mechanic, whom he asks for information. After Alex talks with Curtis, Alex gives him his father's revolver in return for his information and Curtis gives Alex a handgun claiming that he likes a fair trade. Alex then leaves and heads to the tomb of the Bartlett family, one of the four founding families, where he finds a watch that emits a noise causing him to blackout. When he awakes, he finds that he has been mysteriously moved to the neighboring town of Silent Hill. There, he sees his brother run into an abandoned hotel. Following Josh into the building, Alex is stalked by numerous monsters before encountering a humanoid creature with a large, metal, pyramid shaped mask locked over its head: The Bogeyman. The Bogeyman notices Alex, who is hiding behind a shoddy barricade of broken furniture and turns to stare at him briefly before moving on. After this encounter, Alex encounters Mayor Bartlett, the mayor of Shepherd's Glen, in a large, circular greenhouse elsewhere in the hotel. Mayor Bartlett, like Alex, is also a descendant of one of the founding families of Shepherd's Glen. Alex learns that Bartlet's son, Joey, has also disappeared mysteriously. After questioning Bartlett, Alex is horrified to see a monster, Sepulcher, rise from a hole in the ground and kill the Mayor. Alex manages to kill it, only to fall into Sepulcher's hole and black out again.

Alex awakes to find himself locked behind bars in a holding cell. The town deputy, Deputy Wheeler, questions him for a while before being convinced of Alex's good intentions and letting him out of the cell. The two make their way through the Shepherd's Glen Police Department building only to be separated. Alex then encounters his school friend, Elle Holloway. They both escape into the sewers where Alex and Elle are separated. Arriving back on the street, Wheeler radios Alex and tells him to meet up with him so they can find a man named Dr. Fitch, who, like Alex, Judge Holloway, and Mayor Bartlett, is a descendant of one of the four founding families of Shepherd's Glen. Along the street, Alex finds Fitch and follows him into his clinic where Alex finds a slightly disturbing collection of dolls before being attacked by a group of Nurse demons, a mainstay of the Silent Hill series. Alex finds a key which unlocks a small box containing another doll. Upon Alex's grabbing of the doll, the floors and walls peel away to reveal a rusted, bloody, metal world: the Otherworld or Nightmare World.

Traveling through the Otherworld version of the clinic, Alex finds Dr. Fitch in a large room where he is seen cutting himself to "repent for his sins". Alex questions him as he questioned Bartlett in the abandoned hotel and learns that Fitch's daughter, Scarlet, has disappeared as well. Fitch, now going into a state of depression, says that he forgot to bring Scarlet her present. After Alex hands him the present, the doll that he found upstairs, Dr. Fitch's cuts proceed to multiply. His blood and the doll then transform into a large monster, Scarlet. The monster kills Fitch by biting his head off, and then attempts to do the same to Alex. After defeating the monstrosity, Alex awakens in the clinic, finding a key that goes to something in City Hall.

Arriving at City Hall, Alex proceeds to use the key to unlock an underground passage where Alex finds a Ceremonial Dagger. He also finds portraits of the town's founders, the heads of four families who left Silent Hill to found Shepherd's Glen many years ago: the Bartlett, Holloway, Fitch, and Shepherd families. Oddly, the portrait of the Shepherd family's head, Alex's own ancestor, has been taken down from the wall. Heading back home, Alex discovers that the dagger, aside from being a weapon, is the key that unlocks the strange lock on his father's hunting room door as well as the other doors featuring the same type of lock. In the hunting room, he finds a key that unlocks the attic. In the attic, another flashback scene commences. This scene shows Adam Shepherd, Alex's father, giving Josh their family ring. He tells Josh that the ring has been passed down through generations, is incredibly important and special, and is not to be shown to anyone, even Alex. After the flashback, Alex finds a note written by his father stating that he was told he had to choose just one of his sons. Exactly what he had to choose a son for is intentionally left vague. Judging by the preferential treatment that Mr. and Mrs. Shepherd have always shown Josh, the family ring that was secretly given to him, and this mysterious note, it would seem that Josh has been chosen for some special purpose by his parents and the Order. The Order is a secretive group of demon worshipers who have been at the heart of everything that has happened throughout the Silent Hill series. Alex, with the new-found information from his father's note, attempts to question his mother about Josh once again, only to be interrupted by members of The Order who beat Alex and kidnap his mother. The house then transforms into an Otherworld version of itself, which Alex must escape by solving puzzles involving the past and guilty consciences of each of his family members.

Escaping the house, Alex meets back up with Elle and Wheeler, stating that they must go to Silent Hill to save everyone. While traveling via boat, The Order assaults them and kidnaps Elle and Wheeler, leaving Alex to wash ashore in Silent Hill. Receiving radio calls from Wheeler, Alex is lead to the penitentiary where he fights multitudes of monsters and Order members before rescuing Wheeler. Alex asks if he knows where Elle is. Wheeler says that he doesn't know for sure, but he heard members of the Order talking about taking a woman to the Solitary Confinement block. Traveling deeper into the prison, Alex reaches solitary confinement and finds his mother, not Elle. Mrs. Shepherd is chained to a crucifix shaped torture device, which is slowly stretching her body beyond its limits. Alex's mother begs him to end her suffering, and the player is given a choice of whether or not to do so. If the player decides not to help her, Mrs. Shepherd is alive and conscious while the torture device tears her body in half. If the player decides to help, Alex mercifully puts a bullet in her brain, killing her right before the machine tears her body apart.

Alex meets back up with Wheeler, and they proceed to travel through the Otherworld version of the penitentiary, finding Elle's mother, Judge Holloway, strapped to a chair. Alex releases her, but a terrible monster grabs Wheeler through a hole in the wall and pulls him in prompting the Judge to run. As she leaves, the Judge's face changes from a feigned expression of fright to reveal a more sinister intent. Alex defeats the monster, Asphyxia, and once again sees his little brother, Josh, whom he follows outside and into a Church. Inside, the player encounters a shadowy man in a confession booth. The conversation between Alex and the mysterious figure implies that it is Alex's father, or his conscience, asking for forgiveness for the way that he and his wife have always treated Alex. The figure also speaks more of having been given a choice between his two sons, echoing what was said in the note that Alex found in his attic earlier. He also says that he and his wife have always loved their son, but that they couldn't show him. They couldn't let him see the wonderful things in life, like love and laughter. While the reasoning behind this has been strongly hinted at this point in the game, it is still not explicitly stated. The player is then given a choice of whether to forgive this person or not. After solving a puzzle to reveal a door behind an enormous pipe organ, Alex finds his father tied up, similar to how he found his mother in the prison.

Alex begins questioning his father as to whether or not he knows where Josh is. It is revealed that Alex was never a soldier at all. While he thought, and the player has been lead to believe, that he was in the hospital due to wounds sustained during the war, Alex has actually been in a mental institution. His father shows Alex the family ring necklace, but does not explain why he has apparently taken it back from Josh. The Bogeyman appears and slices Adam's body in half before retreating down a staircase. Following after The Bogeyman, Alex is soon captured by The Order.

Alex awakens to find himself tied to a chair in a large, blood-stained room. Sitting in the room is Judge Hollaway, who reveals that the disappearances of all the children were all part of a ritualistic sacrifice system. She reveals that Shepherd's Glen was founded by four families from Silent Hill, who no longer wanted to take part in the doings of the Order and their demon worship. They were allowed to leave Silent Hill under one condition: every fifty years each of the four families must sacrifice one of their children. This sacrifice has since provided protection to Shepherd's Glen from the troubles that have been felt in Silent Hill, until now. Holloway reveals that the protection is no longer there because, while three of the families made the sacrifice recently, one family, the Shepherds, failed to do so. Mayor Bartlett sacrificed his son, Joey, Dr. Fitch sacrificed his daughter, Scarlet, and Judge Holloway sacrificed her daughter, Nora (It should be noted that all the bosses in the game are references to the deaths of the children. Joey Bartlett was buried alive and became Sepulcher. Scarlet Fitch was dismembered and, when she became Scarlet the mannequin, beheaded her father in a similar way to her death. Nora Holloway was choked to death, hence becoming Asphyxia. The final boss, Amnion, represents Josh's death by having a tube of water in its mouth, referencing Josh's drowning.) Adam Shepherd, Alex's father, was supposed to sacrifice one of his boys, but he didn't do so. Because of this, the protection from the Order's "god" is no more. Holloway goes on to say that there is no longer any choice for the town but to return to the old ways of the Order and Silent Hill. Therefore, she and her fellow faithful have been kidnapping, torturing, and murdering everyone in Shepherd's Glen that refuse to go along with them. Holloway then begins to torture Alex by running a drill into his thigh muscle. He breaks free from his restraints, however, and turns the drill back on her, killing her.

After running through the Order's compound for a while, Alex finally finds Elle, who is being tortured. He manages to kill her assailant and frees her. They then find Wheeler tied to a chair with several knives protruding from his abdomen. The player is given a choice of whether or not to save him with a medical kit or to let him die. Regardless of the choice made, Alex then goes on without Elle to face the end alone.

Alex pushes further through, finding the tombs of the four families who's children have been sacrificed throughout the years. On each of the tombs are four names: those of the children who have been sacrificed by each family over the years since the town's founding. On the Shepherd family tomb, Alex finds his own name, confirming that his parents chose to sacrifice him and let Josh live. This fully explains why his parents were so distant and cold toward him, and seemed to loves Josh more than Alex. They couldn't bear to love him knowing that they would have to kill him one day.

In a flashback, we see that on the night after Mr. Shepherd gave Josh the family ring, Alex took Josh out on a boat on Toluca Lake. While there, Alex teased Josh, whom he obviously felt jealous of due to his parents' preferential treatment. To counter Alex's taunts, Josh showed him the family ring, prompting Alex to grab it in anger. Josh stood up in the boat, trying to take the ring back, however he fell while struggling with Alex and cracked his head on the boat before falling into the lake and drowning. When Adam retrieved Josh's body, Alex went into mental shock, saying over and over again that there was a way he could save his brother, even though he was obviously dead. We then see Mr. Shepherd scold Alex fiercely, telling him that he doesn't know what he's done. He says that they chose Alex, but now Alex has ruined everything. He says that everyone else will suffer for Alex's mistake. It is not stated explicitly, but it's implied that many people in the town were told that Alex went off to war rather than that he was institutionalized, as Elle scolds him earlier in the game for not saying goodbye.

The world once again shifts to the Otherworld where Alex fights the final boss, Amnion. After defeating the creature, Alex cuts the monster open, and Josh's corpse slides out. Finally finding closure with his brother, Alex laments and apologizes to Josh and leaves.

Depending on the player's actions throughout the game, five different endings can be unlocked.

Endings

It appears that the endings will reveal what happened in Silent Hill, but because of the multiple endings there is no directly revealing answer, leaving Silent Hill's mystery something for the player to find for themselves.

There are a total of five endings:

  • Good Ending (Kill your mother, forgive your father): Alex defeats Amnion and apologizes to Josh before reuniting with Elle. As they leave Shepherd's Glen, Elle asks Alex what he saw down there, prompting him to respond "What I needed to." Also, after beating the game on Hard mode, if you wait for the credits to end you will see a special scene. In first-person view Alex enters the house and sees wet footprints leading up the stairs. He follows these into his and his brother's bedroom. Inside he finds a wet Josh sitting on his bed with a camera. He takes a picture and laughs. The picture that emerges from the camera is one that Alex found earlier in the game.
  • Drowning Ending (Kill your mother, don't forgive your father): Alex awakens in the bathtub in his house. His father approaches him and claims that with his death, Josh can carry on the family legacy, before drowning him.
  • Bogeyman Ending (Don't kill your mother, don't forgive your father, don't save Wheeler): Alex awakens to find himself strapped to a chair. Two Bogeymen come out of the darkness, holding two halves of the helmet they wear. They stand over Alex and place the two halves on his head, transforming him into one of them.
  • Hospital Ending (Don't kill your mother, forgive your father): Alex awakens in the mental hospital, strapped down on a table. He is told by the man standing over him, who sounds suspiciously like Wheeler, that he needs to take responsibility for his actions and accept the present (The one who stands behind him does suspiciously look like his father). He is then administered an electric shock. This reveals that throughout the game, the patient in Room 206 was in fact Alex.
  • UFO Ending (Don't kill your mother, don't forgive your father, save Wheeler): Similar to the Good Ending, only that right as Alex and Elle are about to embrace each other, a UFO appears and abducts them. As they are both floating up, Wheeler comes out and shouts about how he knew that this is why people had been disappearing.

Development


Chief designer of Silent Hill V, Masashi Tsuboyama announced the game's development in a 2004 interview with Eurogamer. Tsuboyama first clarified rumors that it wasn't going to be called Shadows of the Past, as previously reported from one website. In the same interview, he stated that Konami wasn't sure which next-generation console it would be released on. Although dodging the question, composer/producer Akira Yamaoka recently shed some light upon the question with, "We cannot say yet, but we are hoping to carry on the plans of the earlier Silent Hill platforms."

During an episode of The Electric Playground, Tommy Tallarico asked a developer about Silent Hill V who responded with, "It's a good time to be a Silent Hill fan", and the interview ended. There was a segment about the franchise shortly after, and it was stated that the title would be released on both current and next-gen consoles, yet it was unspecified which consoles they were. The mention of current consoles contradicts the statement made by Masashi Tsuboyama who reported that the fifth installment wouldn't be available on them.

In several interviews, Akira Yamaoka has revealed some information regarding the fifth release. He hinted at a return to the psychological roots that were present in Silent Hill 2 and that the team was interested in setting the game's atmosphere in a sunny environment gone wrong. Yamaoka has commented that the game might not even be called Silent Hill V.

The title was later confirmed to be Silent Hill: Homecoming.

Due to censorship laws, the game was banned in Australia until February 2009, at which time only the PlayStation 3 version was released. Noticeable modifications were made to certain scenes to supposedly make them less explicitly violent. For example, in the scene where Judge Holloway drills into Alex's leg, a hospital bed is conveniently placed in front of the camera, obscuring the actual drilling. When the drill is pushed into the Judge's face, the screen is merely black with the sound still heard in the background. When the judge falls to the floor, the drill is no longer lodged in her jaw, and completely missing from the scene. Also, when Alex's father is later cut in half by the Bogeyman, as the camera pulls back to reveal the scene, his remains have in fact vanished altogether. You can still examine the scene, and Alex will still say "The remains of my father", despite there being none.

Trivia

Silent Hill: Homecoming provides many interesting tidbits and thoughts for the players during their second playthrough. Completion and repetition of the game would also lead one to think, as do the other installations in the series, of theories behind the motives of the characters and happenings in the game. The following is a list of those interesting tidbits and facts that any Silent Hill fan would perhaps find interesting to know.

  • During the first cutscene, Alex sees and hears each parent killing their child in the hospital rooms that he passes while on the gurney. If you watch closely, you can see the murders happening in the following order: Dr. Fitch dismembering/mutilating Scarlet, Judge Holloway strangling Nora, Mayor Bartlett dropping Joey into a hole. (Though the child they're all killing appears to be Josh. Looking closely at his clothes reveals that they have the same orange shirt/shorts combo as Alex's brother)
  • The surgeon who is pushing Alex's gurney is actually his father, Adam. It's likely that he is taking his son to his death to fulfill the sacrifice. Another note on this is that Adam/Surgeon is killed twice in the game with the same method. Both times, the Bogeyman sliced him in half, and both times, Alex witnessed the murders.
  • The blades that are hanging above Alex's gurney in the Nightmare Hospital is the same set that is also located on the end of Amnion's appendages.
  • If the player becomes lost during a level, follow the trail of beetles as they will direct the player to the necessary place. However they are easy to miss as they move in a tight formation and only on the floor.
  • There is a lot of speculation about the relevance of the number 206 in SHH. It is known that 206 is Alex's hospital room number, supporting the ending in which Alex has been in the mental asylum throughout the entire game. In the Nightmare Hospital, when chasing Josh, if Alex examines the door to 206, he will hear water dripping from the other side, a symbol of Alex's avoided fate. Alex also falls through Room 206 in the Grand Hotel in Silent Hill just before he encounters Mayor Bartlett and the reincarnation of his son, the monster Sepulcher. Most importantly, though, is the fact that all clocks in Shepherd's Glen are stopped at 2:06. If viewed carefully, one can see that in Alex's flashback, the time on Adam's watch is also 2:06. In a possible reference to a Japanese belief, if one looks at 2:06 as the equation 2 - 6, one is left with 4, a number that, in Japanese, is pronounced similarly to the word for death. However, considering that Homecoming was produced by a western developer, where no such stigma exists, this seems unlikely, thought there are several signs in the game which revolve around the number 4, as written right below, such as the H-A-T-E reordening and the 4 Bosses born of the 4 Killed Children.
  • If looking at the Silent Hill Grand Hotel Sign you will see 4 letters that are not working A-H-T-E. If you reorder the letters they spell out H-A-T-E that symbolize 4-letters which represent the 4 children who have died (Scarlet, Joey, Josh, Nora) and the "hate" that they felt towards the people that killed them (Mayor Bartlett, Doc Fitch, Judge Halloway, and Alex).
  • In reference to the Bible, the Shepherd family seems to be a symbolism of the first family. Where Adam and Eve had two sons, Cain and Abel, Adam and Lillian Shepherd (in reference to Adam's first wife, Lilith) had Alex and Josh. Cain was a farmer and Abel was a "Shepherd" who sacrificed the firstborn of his flock to God. Cain was jealous that God favored Abel and killed him and released mortal sin unto the Earth. Although Alex was jealous of Josh, it's obvious that he didn't kill Josh with malicious intent, but he still killed him regardless. Upon doing so, Alex broke the pact that the Founding Families held with the Old Gods and released the evil of the Otherworld into Shepherd's Glen.
  • The four bosses of the game seem to represent the four children who lost their lives in this generation: Sepulcher representing Joey Bartlett (rises from the ground, where Joey was buried), Scarlet representing Scarlet Fitch (and her love of "dollies"), Asphyxia representing Nora Holloway (asphyxia is the medical term for strangulation), and Amnion representing Josh Shepherd (whose corpse is revealed after Amnion is defeated).
  • Many of the achievements that can be acquired in the Xbox 360 version make references to Silent Hill 2. For example, the "In Water" ending bears not only the same name as one of the endings in the earlier game, but both protagonists have the same fate; they both drown. "Angela's Choice" is achieved by not forgiving Alex's father; a reference to Angela Orosco's hatred for her own father.
  • There are a lot of unused voice files in the game, hinting - among others - that the game was going to have concentrated mainly on fighting alongside allies, and was going to include a cameo by Walter Sullivan.
  • Alex's last name is Shepherd, which was also Mary Shepherd Sunderland's maiden name. This may or may not suggest family relations.
  • If the player shines a light on the nurse monsters' stomachs, a fetus can clearly be seen growing within.
  • When in the basement of Alex's house, if you look through the see-through curtain that leads to the outside of Adam Shepherd's hunting room, you can see his father's silhouette. Once you cut it open, however, the silhouette is revealed to be a mannequin.
  • The bosses of the game (Sepulcher, Scarlet and Asphyxia) can be interpreted as the incarnation of the children who were killed to preserve Shepherds Glen, however they can also be considered the tormentors who desired to claim retribution for their deaths and punish their killers for their sins, similar to Pyramid Head is to James Sunderland, as long since all of the founders filled with regret (with the exception of Judge Holloway) walked straight to their deaths at the hands of their respective "victims/tormentors".
  • From the mentioned above, it can be noted that Adam Shepherd is killed not by Amnion, but by Pyramid Head instead, this creature can be considered as either the incarnation of Josh or the punisher who comes to slain Adam Shepherd for his deeds, the fact that it may be the incarnation of Josh justifies the fact that it did not attacked Alex in the Hotel or in either of their encounters, leaving Amion to be the representation that Alex gives to the guilt and resentment he carries after learning the truth of the plot. Another possibility is that Pyramid Head represents Alex Shepherd himself, wanting to punish his father for the way he treated Alex during his childhood.
  • There was originally a level slated where Alex meets a hunter in the woods. Alex helps the character out, but he winds up dying anyway. The level was scrapped, but the character model reused for Travis Grady's role. Interestingly, the initials on the hunter's hat in his conceptual art spell "SHV", the abbreviation for "Silent Hill 5".

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