The Rifle is a recurring firearm-type in the Silent Hill series. It is typically the most powerful and reliable, non-secret weapon in the game and often the last of the firearms found, geared more towards long-range combat. It works most efficiently when not cornered or fighting against multiple enemies and its negative attributes usually include a long reload time and a scarce amount of ammunition available. Silent Hill 3 and Silent Hill 4: The Room are the only main series games in which the rifle is not seen, included or used by the players.
"Holds up to 6 rounds."
The Hunting Rifle is the most powerful weapon in Silent Hill. The player cannot move while firing and it is slow to reload, however, its precise aim and strength make it particularly deadly. Harry Mason can find this weapon in the Silent Hill Town Center, on the ground after (or during) the fight with Twinfeeler. As few enemies in the game move slow enough to leave an opening for multiple rifle shots, it is not advisable to use the Hunting Rifle when the handgun or shotgun will suffice. Note that Incubus and Incubator are vulnerable to rifle shots.
Silent Hill 2
"Maximum capacity 4 shots. Takes a long time between shots, but each shot is very powerful."
The Hunting Rifle is the most powerful firearm in Silent Hill 2, though it does suffer from drawbacks; the player cannot move when firing, it has a magazine capacity of only four rounds, and it is slow to reload. Ammunition is also scarce, so conservation is best.
It is found in the Warden's Office in Toluca Prison.
It resembles a Winchester Model 70.
Silent Hill: Origins
Individually named, two rifle-type weapons can be found in Silent Hill: Origins.
"A sleek hunting rifle. This breech loader is slow to fire but powerful, with a long range."
In Silent Hill: Origins, the Hunting Rifle shoots .38 caliber rounds. It fires much faster than the shotgun but is slower to reload. Ammunition is scarce due to the weapon being introduced mid-game. It is able to severely damage monsters and bosses. It can be found in Artaud Theater.
"A fully automatic assault rifle. This knock-off of an iron curtain rifle has a large magazine that holds 18 bullets."
A second rifle, an Assault Rifle, is both powerful and very reliable. The weapon fires 7.62 millimeter rounds in rapid succession. It resembles an AK-47, only a little more polished and with a smaller magazine which reflects its status as an imitation. Ammunition for the Assault Rifle is scarce but can be found if one takes the time to look for it. It can be found in Andy's Books.
Silent Hill: Homecoming
Individually named, two rifle-type weapons can be found in Silent Hill: Homecoming.
M14 Assault Rifle
"Fires slowly, but has longer range and greater power than any pistol."
The M14 Assault Rifle in Silent Hill: Homecoming is an optional weapon and the first-tier rifle of the game. Like its predecessors, Homecoming employs a rifle that is not as destructive as a shotgun at close range but very potent from long range, however, it's not named "Hunting Rifle" as in past iterations and it is semi-automatic rather than bolt-action. The weapon can be found in Dargento Cemetery in Silent Hill but can only be acquired after solving the optional Janus statue puzzle. Before that, Alex encounters two Order Soldiers in Toluca Lake Water and Power, one of whom is armed with an M14 Assault Rifle. However, he cannot pick up the weapon. Finding the M14 Assault Rifle for the first time on the Xbox 360 version will award the achievement "Lock 'N' Load".
Police Marksman Rifle
"Has increased damage and holds more ammunition over the regular rifle."
The Police Marksman Rifle is found on a desk in Room 113 of the Lair. It is the second-tier rifle in the game, being more powerful than the M14 Assault Rifle but having the same magazine capacity. It is possible that this weapon belongs to Deputy Wheeler, as he is held in the adjacent room and its name confirms its use by police.
It resembles the Accuracy International Precision Marksman bolt-action sniper rifle.
Silent Hill: Downpour
Using a special code (911977), the player can obtain a Rifle resembling a Winchester Repeater albeit missing a trigger guard and lever. Its melee counterpart is the Golf Club. It holds 10 rounds and possesses a good stopping power, even at long ranges. Note that once the weapon is redeemed, ammo drops will start appearing. Green lockers will hold new rifles, in case the player dropped one. It is the most powerful of all firearms in game.