Radio
From Silent Hill Wiki
In the Silent Hill games, the radio is an item found early in the game. The radio's main function is to alert the protagonist to the presence of monsters by emitting static. While the radios of the various games take different forms and styles, in each game the protagonist finds one, and it remains an indispensable tool. Radios can also often be turned off in the games, though doing so rarely has any benefit. In some games, monsters can hear the static and become alerted if the protagonist walks too close to them.
Not all monsters are picked up by the radio, and some can go undetected. Mannequins, for example, do not register on the radio until they move. Also, Slurpers have been known to sneak by the radio as well. As an interesting note, often times protagonists complain about the radios being broken upon finding them.
The first appearance of the radio is often heralded by the first monster encounter.
Contents |
Silent Hill
Harry Mason acquires his radio at the diner, and immediately afterwards is attacked by an Air Screamer. The radio's second appearance is when James Sunderland picks up the already-active and static spewing radio, which was picking up the presence of a nearby Lying Figure.
Silent Hill 2
The radio in Silent Hill 2 is found immediately before the first enemy battle. In the Brookhaven Hospital elevator, the radio 'picks up' a transmission of a fictional game show, in which the protagonist, James, is called as a contestant. The game show's questions are hints to the lock to obtain an item in a locked chest.
Silent Hill 3
In Silent Hill 3, Heather Mason finds her radio dropped through the roof of an elevator after a shift to the Otherworld occurs. It is not explained how or why this happens, but it's hinted that Valtiel was the one who gave it to her. Still, that does not answer why the radio was there.
Silent Hill 4
In Silent Hill 4, the radio is not portable, but is a permanent fixture in Room 302. Henry Townshend doesn't take it with him, and as a result has no warning system against monsters. It does, however, detect the presence of Hauntings in the apartment when turned on. This radio actually works when not spewing static, and Henry can listen to it to keep track of current events out in the "real world".
Silent Hill: Origins
In Silent Hill: Origins, Travis has his own portable radio from the beginning. Also, when a monster appears the screen will exhibit some static, and once the monster is killed will return to normal.
Silent Hill: Homecoming
In Silent Hill Homecoming the radio is actually a walkie-talkie (radio transceiver). This is given to Alex Shepherd by Elle Holloway, so that they can keep in touch. Alex uses it to communicate with her and Deputy Wheeler throughout the game. Interestingly, Wheeler's walkie-talkie is the only one that does not emit static when a monster is nearby.
Silent Hill: Shattered Memories
In Silent Hill: Shattered Memories, the role of the radio is taken by Harry Mason's touch phone, which also utilizes photo technology and text messaging.
Silent Hill Movie
In the Silent Hill movie, all communications electronics pick up the presence of monsters. There is actually no radio that appears, but Cybil's walkie-talkie and Rose's cellphone serve the same function. Interestingly, Rose's phone only begins to static once, when in the presence of the Armless Man, despite that she has the phone with her throughout the whole movie. Most likely, the static caused by the approach of the Armless Man was a nod to the radio as seen in the games.









