Pipes are common weapons that appear in nearly every Silent Hill game. As the name implies, they are a sturdy metal pipes used as makeshift, but potent, weapons. Each protagonist usually finds a pipe fairly early on in their adventures, and almost every time the pipe is a trusty and useful weapon, until something better is found, usually an axe or something of the like.
In Silent Hill, Harry Mason finds a pipe laying around in an alleyway, making it his second melee weapon and a vast improvement over the Kitchen knife. It remains a useful weapon throughout the game, unless a very swift enemy is found, in which case the knife is recommended due to the fact that the pipe isn't as fast as the knife.
Silent Hill 2
In Silent Hill 2, James Sunderland acquires a steel pipe after meeting Maria, found wedged into the hood of a smoking, sputtering car at Texxon Gas. This weapon quickly replaces the wooden plank as James's primary melee weapon, being nearly as fast and much more potent. The pipe remains as James's primary melee weapon throughout the whole game, as there is no overall better melee weapon.
Silent Hill 3
Like the first game, it quickly replaces the knife in usefulness, however, its power is later diminished by that of the katana, which is both faster and more damaging.
After completing the game, it is possible to get a Silver Pipe and a Gold Pipe in the sewers from the sewer fairy after answering a few questions honestly. These are only cosmetic changes, and function in every way like the steel pipe. Heather comments about selling the gold pipe for money, and using the silver pipe against werewolves.
Silent Hill 4: The Room
Henry Townshend pries a thin, lead pipe from the newly-formed hole in his bathroom in Silent Hill 4: The Room. It is Henry's first weapon and stays as a useful and trusty weapon from the start of the game, until the rusty axe's higher damage and speed retire its use. Walter Sullivan also uses a pipe as his melee weapon at times, though he uses a thick copper pipe.
Silent Hill: Homecoming
In Silent Hill: Homecoming, Alex Shepherd finds a steel pipe in the garage of his home. The pipe serves its role as a well-balanced melee weapon. Its swings are weak but fairly quick, though still much slower than that of the Combat Knife/Ceremonial Dagger, and the fire axe deals considerably more damage. As such, it does not necessarily replace the knife as a main weapon. That does not make the pipe useless, however, because unlike previous games, weapons also function as tools. The pipe is useful whenever the player faces a Lurker.
The pipe can be used to "pry" things open, typically doors and gates. The pipe may eventually be replaced by the crowbar, which serves the same purpose, but deals more damage (though it remains weaker than the fire axe). The crowbar can be found in Hell Descent.
The pipe is also the second weapon Alex acquires after his imprisonment by the Order. After finding his belongings, if the player had the Crowbar, the pipe is replaced again. Finally, Order Soldiers often carry pipes as their main weapon.
Silent Hill: Downpour
Throughout his adventure, Murphy Pendleton can find many steel pipes in the streets of Silent Hill. They are fairly strong and have high durability, but will eventually break, like any other weapon in the game.
- George Rosten was killed by Walter Sullivan with an iron pipe in the Wish House Orphanage.
- Eric, one of the protagonists of Silent Hill: The Arcade, uses a pipe to block a door as Pyramid Head pursues him in Brookhaven Hospital.
- Silent Hill: Origins is the only combat-using title of the series that doesn't feature the pipe. Ironically, the game includes a lot of other improvised weapons, such as shovels and sharp pokers.
- Obtaining the Gold and Silver Pipes in Silent Hill HD Collection awards the player the achievement/Trophy "What the Hill Just Happened?"
- In the mall in Silent Hill: Revelation, Heather uses a pipe for self-defense against Douglas.