The lettering around its circumference is rovásírás, an old Hungarian alphabet. Many of the letters also contain characters of the Nordic Alphabet from the Elder Futhark set. Some of these characters are "Tiwaz", which resembles an arrow, symbolize the Norse god of war "Tyr," and are meant to bring good fortune in battle. The one that looks like a letter "p" is "Wunjo," which is supposed to bring joy, prosperity, and relief from troubles. When translated, the runes describe the ordo manifesto of the Order. It says that gifts were given to the sun, and God was born. It goes on to describe the good God did, and what God wanted to build. Finally, it states the Order's goal of rebirthing God. Many other symbols in the Halo of the Sun also appear in some Native American alphabets, possibly a nod towards the Native Americans subjugated by the settlers of Silent Hill. Viking explorers encountered Native Americans, particularly the Beothuk tribe, so it is possible that they took some of the native alphabet into their own language. The symbol's two outer circles represent charity and resurrection, while the three inner circles represent present, past, and future. The symbol is usually drawn in red and occasionally in black, but blue and yellow reverses the meaning into a curse on God and is forbidden by the Order.
- Top: Symbol that appears to represent an hourglass.
- Right: Symbol similar to π (pi).
- Bottom: Libra Symbol.
- Left: Unknown
Inside the First Circles
- Outside Circle: Represents charity.
- Top: A large eye; possibly the Eye of Providence representing God's supreme sovereignty in Christian symbolism. It is also the symbol of the Fitch Family, who serve as Shepherd's Glen's Performers of Rites.
- Top-Right: Mirrored rovásírás letters for "Alizer"
- Right: Unknown.
- Bottom-Right: Mirrored rovásírás letters for "Alessa"
- Bottom: The symbol of the Shepherd Family, who serve as Shepherd's Glen's Masters of Arms.
- Bottom-Left: Mirrored rovásírás letters for "Dahlia"
- Left: A set of scales, with the two unknown symbols (the same as the those left and right on the outside) beneath it. It is also the symbol of the Holloway Family, who serve as Shepherd's Glen's Keepers of Lore.
- Top-Left: Mirrored rovásírás letters for "Incubas" (Probably referring to Incubus, the final boss of Silent Hill).
- Inside Circle: Represents resurrection (probably of God).
- Three Double Circles: Represents past, present, and future.
- Edge: A series of seemingly random symbols; including the alchemical symbols for Aqua Regia, glass, beeswax, borax, burned alum, "decompose," water, arsenic, lime, magnesium, steel, "sublimation", sugar, sulfur, autumn, cinnabar, cribbled ashes, "ferment," gold (at least three different symbols for it), hematite, magnesium, mercury, oil essence, "one dram", potash, salt, silver, soapstone, steel, "take," and wick. There are many other symbols that appear to be made up, derived of the zodiac.
- Top: Double Circle.
- Top-Right: Rovásírás symbol AMB. Wiccan symbol for the Triple Goddess.
- Bottom-Right: Double Circle.
- Bottom: Rovásírás symbol TPRU.
- Bottom-Left: Double Circle.
- Top-Left: Rovásírás symbol TPRUS.
- Center: Unknown.
Silent Hill: Origins
As Travis Grady is saving Alessa Gillespie from her burning residence, the Halo of the Sun appears twice, putting out the flames. When he interacts with the first symbol he comes across on the floor he will make the following statement "A strange symbol. Looking at it makes my head hurt" a similar response to what Heather Mason says in Silent Hill 3.
Travis finds himself standing inside the symbol towards the final boss while observing the Order engaging in their ritualistic activity. This may imply that the presence of the symbol during the Order's rituals is of some importance.
The Halo of the Sun also appears as one of the possible flashlight shapes.
The save point in Origins is shown as a red triangle, and drawn inside it is the upper part of the Halo of Sun (the large eye) and a word with four letters.
Silent Hill 3
The Halo of the Sun appears very often during Heather Mason's adventure, as it acts as a save point for the player. Silent Hill 3 is also the game in which the player first learns of the meaning behind the symbol.
Given that the crest of the religious organization symbolizes "resurrection" and "save and load," which are perceived as a "cycle of rebirth," it seems that a link to the real world is created. Before she understands the significance of the crest, she will state her confusion and displeasure at the Halo's appearance, which apparently also gives her a headache. After she understands the significance of the crest, Heather remarks, "Even if I die, it's not the end. That's certainly convenient, I think. But somehow... I can't help but feel that this is terribly unpleasant." This is actually a message to the player (almost bordering on a 4th wall break); in short, it means "as far as the player is concerned starting over again and again is convenient, but for Heather herself, this is painful." 
Silent Hill 4: The Room
The symbol is found on certain important doors, in the Wish House Orphanage, and on the loading screen.  It is also found on the Crested Medallion. The holes Henry Townshend travels through resemble a Halo of the Sun.
Silent Hill: Homecoming
The symbol appears in two different forms in a number of scenes and motifs. A giant version appears on the floor of the main hall of the Church of the Holy Way, in front of the door leading to Adam Shepherd. A simplified version with just the three inner circles also represents the game's save points, much like the original symbol in Silent Hill 3. This simpler form also appears on the inside of Joshua Shepherd's pendant. The first of the two door puzzles which lead to Amnion is also designed with the basic shape of the Halo of the Sun, with three circles in the middle and two outer circles. The symbols in this version, however, are completely different, instead presenting symbols related to the puzzle.
Silent Hill: Downpour
Another simplified version of the symbol appears several times in Murphy Pendleton's Otherworld. It is emblazoned on large switches that temporarily slow or deactivate dangerous blade traps, and on one of the three bells in the final puzzle at St. Maria's Monastery. In both instances, interaction with the symbol allows Murphy to progress through the Otherworld.
Also, Wall Corpses are impaled on circular, metallic contraptions that resemble the Halo of the Sun.
Silent Hill: Orphan
The player finds the symbol drawn in the orphanage's bathroom. It is used as a warp between the Otherworld and normal versions of the building, much like in Silent Hill: Origins, where mirrors allow the player to travel between both worlds.
Silent Hill: Revelation
The Halo was confirmed to make an appearance in the recent theatrical trailer.
- Main article: Brand of Samael
The Brand of Samael, with an appearance identical to the Halo of the Sun, is a symbol of importance in IDW Publishing's Silent Hill series of comics. As a brand, the symbol is used to identify those individuals who serve the will of the entity known as Samael.
- In the Silent Hill film, a symbol very similar to the Halo of the Sun can be seen within Midwich Elementary School when Dark Alessa appears. Circular symbols are also found on the stall doors inside Midwich's bathroom.
|Heather Mason - Christopher Da Silva - Vincent Cooper - Claudia Wolf - Leonard Wolf - Dark Alessa - Douglas Cartland - Alessa Gillespie|
|Rose Da Silva - Dahlia Gillespie - Suki - Travis Grady - Order Soldier - Detective Santini - Mannequin Girl|
|Armless Man - Delusion - Leonard Wolf - Lobotomy - Mannequin Monster - Memory of Alessa - Missionary - Nurse - Pyramid Head - Valtiel|
|All Hallows High School - Brookhaven Asylum - Central Square Shopping Center - Jacks Inn - Sanctuary - Silent Hill, West Virginia - Lakeside Amusement Park|
|The Brethren - Halo of the Sun - Monster - Manifestation - Otherworld - Fog World - Real World - Robbie the Rabbit - Seal of Metatron - Siren - The Order - Great Knife - Welcome Sign|