Grand Hotel
From Silent Hill Wiki
Silent Hill: Homecoming
The Grand Hotel is a Silent Hill landmark featured in both the film and Silent Hill: Homecoming.
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Silent Hill Movie
In the Silent Hill Movie, Rose Da Silva enters the Grand Hotel in search of her daughter. After finding a clue in the bathroom of Midwich Elementary School and escaping the Otherworld version of the school, Rose and Cybil Bennett make their way to the Grand Hotel, where they meet a denizen of Silent Hill, Anna. After finding another clue and revealing a hidden room behind a painting, the three now search for any leads as to where Rose's daughter is. Through the secret room they discover what seems to be an abandoned and destroyed church, where Rose attempts to speak with Dark Alessa.
Through flashbacks it is revealed that the Grand Hotel (specifically the secret room) was a frequent meeting place of the town's cult. There is a small scene of the characters jumping from one building to another. This is a reference to Silent Hill 2.
Silent Hill Homecoming
Design
Built as a five-story hotel, the Grand Hotel has seen better days. Like all structures within Silent Hill, the hotel has fallen into extreme disrepair. Power has been cut off to the elevator (which can be restored by finding a key and solving a puzzle), and most doors are jammed shut. All of the upper floors have begun to collapse in sections, and monsters have taken up residence.
Plot Significance
Alex Shepherd is first taken to Silent Hill after visiting Rose Heights Cemetery a second time and passing out. Upon waking he finds himself in an unidentified section of Silent Hill (presumably an edge of town due to the welcome sign), and proceeds to chase his brother into the Grand Hotel. Unlike the previous iteration of the hotel, it is not linked to the Order, or any other Silent Hill cult. Though there are references to the film (such as the secret passage hidden behind a painting), the Grand Hotel's purpose in this game is mainly to elaborate on the story of Mayor Bartlett.
The objective within the Grand Hotel is to retrieve three postcards for a woman who seems to have locked herself inside Room 301. In doing so, she will leave for Alex a key that will unlock the door he found when he slashed open the painting, which leads to Room 306. Once inside, Alex finds Joshua Shepherd, across a gap, and attempts to jump to him. Rather than make the jump, Alex falls through the gap, and ends up on the ground floor. This gives him access to the Hotel Atrium, and leads to the boss fight with Sepulcher.



