Forsaken Rooms are rooms in Silent Hill: Book of Memories that can change the player's karma. They hold traumatic memories that have been abandoned. These rooms only appear while playing alone, trapping the player temporarily while offering some form of interactive elements. Each Forsaken Room in the game has three possible outcomes.
There are seven rooms in the original game and two in the Expansion Pack.
List of outcomes
|Crying Child||A small child weeps in her bedroom as you quietly observe. Will you contribute to her terror, or let her know that everything will be alright?||Remain passive||?||Chase girl|
|Perfect Family||A picturesque park has been dropped into a dismal, mechanical wasteland. A family caught in a moment, attempts to enjoy their Saturday afternoon. Will you let them?||Remain passive||Destroy the statue of one of the child's parents||Destroy the statue of child's parents|
|Bad Baby||An ordinary infant in an ordinary crib may not be quite as ordinary as it seems. Don't be fooled by appearances. Nothing is cheerful in Silent Hill.||Remain passive||?||Destroy the bed|
|False Enemies||A young girl, frozen in terror is surrounded by blood-thirsty enemies in a wax museum. Will you be her savior, or let them tear her apart? Is any of this real?||Destroy the nurse statues||Remain passive||Destroy the girl statue|
|Woman in the Box||An unseen, disturbed woman mumbles aggressively from within her iron prison. Only your words can soothe her... or drive her off the edge of madness.||Use VO dialogue lines: Commands - Go Ahead, Comments - Random, Yes, Exclamation||Remain passive||Use VO dialogue lines: Commands - Follow Me, Stay Here, Tactics - Rear, Comments - No|
|Broadcast||A series of monitors observe over the nightmare, while a voice reports loosely on the state of your being. It's up to you whether or not to listen.||Listen to the broadcast to the end||Destroy some televisions||Destroy all the televisions|
|Frequency||A violent barrage of audio imagery assaults your senses in an abandoned pawn shop. You need to make sense of this. You need to distill the message.||Destroy the lamps||Remain passive||?|
|Hospice||An oversized, sickly nurse creature awaits death in a cramped hospital room. It's up to you whether to end her suffering with a nurturing touch, or contribute to it with malice and steel.||?||?||?|
|Family Portraits||Painted portraits represent four generations of a family. Love, pride, hatred, and resentment are woven into each canvas. It's up to you to sort through these emotions and restore order.||?||?||?|