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Flashlight

From Silent Hill Wiki

The swiveling flashlight in Silent Hill 3, inserted in the protagonist's jacket

Along with the radio, the flashlight is a staple item of the Silent Hill series, and serves to provide the player as a useful tool to enhance the level of fear induced in the player by providing a small quantity of light in very dark environments.

It is also essential in some cases to have the flashlight switched on to be able to use keys, pick up items or even check your map if there is not adequate lighting available. Doing so however may attract the attention of certain monsters, such as some variants of the Nurses, which are naturally drawn to light.

Silent Hill 4: The Room is thus far the only game to not feature the flashlight. The Born From a Wish scenario also doesn't feature the flashlight.

Contents

Description

The flashlight is similar in design across the series. Small, metal and gray, it is a swivel-head model and can be attatched to a breast pocket, which is where it is worn in the games. It can be toggled on and off either by the press of an allocated controller button, or by going into the inventory screen.

Silent Hill 1

Harry's flashlight

The flashlight is found in the first game inside Cafe 5to2, shortly after Harry Mason first arrives in Old Silent Hill.

Silent Hill 2

The flashlight in Silent Hill 2

James Sunderland finds the flashlight on a mannequin (wearing Mary's dress) in room 205 of Wood Side Apartments. Picking it up will awaken a sleeping Mannequin behind the doll.

There are scenarios within Silent Hill 2 in which it is essential for the flashlight to be on to pick up or use items or check your map. A good example of the flashlight's necessity is when James must draw his own map of an area since an existing one is not available. To do so, James needs to be able to see what he is drawing on, thus the flashlight fulfills its purpose by illuminating his activity.

The flashlight's battery runs out of energy in the room filled with insects. The flashlight breaks in the alternate Lakeview Hotel.

Silent Hill 3

Heather Mason finds the flashlight in the storeroom of the Central Square Shopping Center. Ironically, you must turn the light of the storeroom off to find it.

Silent Hill: Origins

Travis Grady begins the game with both the flashlight and radio already on hand. Its design and use are identical to that in the previous games.

Use of the flashlight (and simply beating the game) grants you special options on further play throughs of the game.

  • Stalker Outfit - Use the flashlight for less then 3 hours during play.
  • Flashlight Filter - Upon finishing the game, the light of the flashlight can be changed by using a Flashlight Filter in the "Extra Options" menu. The shapes are a smiley face, soccer ball, jack-o-lantern, or the Seal of Metatron.

Silent Hill: Homecoming

Alex Shepherd gets the flashlight from his bed in his house. Alex also briefly has the flashlight at the very start of the game when he is in the Alchemilla Hospital Nightmare.

Silent Hill (film)

Cybil Bennett demonstrates the correct use of a standard flashlight.

The flashlight makes an appearance in the Silent Hill movie. Rose first finds the flashlight in the Midwitch Elementary School inside of a drawer.

Later in the movie, an Order Soldier gives Rose a 'heavy duty' type of flashlight. She uses it to get through a pack of Nurses blocking her path to Alessa in Alchemilla Hospital.

Silent Hill: Shattered Memories

The flashlight appears in the reimagining of the first Silent Hill game. However, instead of it inserted into Harry's jacket, he now carries it in his hand. The flashlight doesn't take the form of a pocket flashlight but a regular flashlight.

Silent Hill: Shattered Memories features a new system where the player can physically move the flashlight instead of turning the protagonist to see. The Wii Remote (or Wiimote) is used as the flashlight and moving the Wii Remote around also moves Harry's flashlight in the corresponding movement.