Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
The Clock Puzzle is the first puzzle of Silent Hill 2 located in the Wood Side Apartments. It must be solved in order for the player to access Room 209.
The memo changes depending on the game's difficulty level.
"Three different sizes,
time on the run.
Three young men circlin'
round the sun.
Henry is short and
very, very slow,
Scott can't stop,
he's always on the go."
"Three needles stand of
three different heights.
The fat, the tall and the thin.
From slow to fast they
move to the right.
Scott rests not on three,
In front of the clock are three scratches in the wall, under each are names: Henry, Mildred and Scott, respectively.
Each hand of the clock has its own name, as indicated in the easy memo. The memo uses the names as the hands of the clock. However, only Scott is mentioned on the Normal/Hard/Extra difficulty setting. Scott is never movable and should be ignored.
- Henry - Hours
- Mildred - Minutes
- Scott - Seconds
Henry would be the hour hand on the clock since he's "short and very, very slow" and Scott is obviously the second hand as "he's always on the go".
On Normal, Hard and Extra, the "three needles" are simply the hands on the clock. "The fat, the tall and the thin": hour, minute and second hands. "From slow to fast they move to the right" describes the order of the hands: Hour, Minute, Second.
The arrows for each name are as follows:
- Henry: 9 (9 hours) - hour hand
- Mildred: 2 (10 minutes) - minute hand
- Scott: 3 (15 seconds) - second hand
So that leaves James with 9:10 and 15 seconds.
Alternately, the player may note that the scratches in the wall are actually arrows, which make it obvious which scratch corresponds to which hand. The identity of the arrows can also be deciphered by "Henry" started with an "h", like "hour", "Mildred" beginning with an "m", like "minute", and "Scott" commencing with an "s", as with "second".
Once the player turns the clock hands to 9:10, a clank should be heard. That would be the "nail that stops Time", from the memo, unlocking. James can now push the clock and move on.
The answer to this puzzle is always 9:10.