|“|| I used to come to this chapel all the time when I was a little girl.
The Chapel or the Church is an unofficial name for the final location in Silent Hill 3. Heather Mason enters the chapel through unknown tunnels following a fight with the Memory of Alessa in the Lakeside Amusement Park. Inside, she encounters Claudia Wolf and Vincent Smith for the final time, and reaches the end of her quest for revenge. The effects of the Otherworld are most prevalent within the church, and it is here that Heather actually experiences the culmination of the Order's god.
The entire church is an extensive collection of corridors and rooms, and although the interior is fully explored by Heather, the outside of the church is never seen. It is possible that the church is actually underground, as Heather enters through tunnel passages. It is unclear whether the chapel is even located within Silent Hill, but its connection through Lakeside Amusement Park makes this likely. Another possibility is that Heather was physically transported to the church through the powers of the Otherworld or Alessa Gillespie, as Heather had just regained her memories as Alessa prior to entering the chapel.
The entrance/main room of the church is very much like that of the ordinary. The narthex is unoccupied, excluding the placement of two rectangular tables and a duo of side-doors. The nave is small, each wall containing three pictures summarizing the life of their most treasured deity, the Sun God. The two-side transepts and altar appear to be combined. The altar's front wall is ornated by three intricate stained glass designs; the left image is of the man who offered a snake to God, the right was of the woman who offered reeds, and the biggest, middle image is of God herself. The south transept has a door in which Heather can enter.
A map of the church can be found against the wall in its first corridor, and it appears to be hand-drawn by a child and incomplete. As Heather progresses through the church, more rooms and halls are drawn onto the map. There are two floors that Heather is able to explore, and they can be accessed using a single elevator. Although some doors remain locked or otherwise cannot be opened, many of the rooms within the church don't physically belong within it. Some of the rooms can be attributed to Heather or Alessa's memories; these include Alessa's classroom in Midwich Elementary School and Harry Mason's room in the Daisy Villa Apartments. One of the rooms originally in the church is Claudia's room, and inside, a bed, a desk and personal belongings can be found, insinuating that the cult's followers also lived within the church. Other notable rooms include a large library and a belfry with paintings of the cult's saints and a large Halo of the Sun.
|“|| Home? This church is my home. I built it with my power. The power of money that you view with such scorn. Although, I admit this atrocious scenery is all yours.
The Otherworld is particularly explicit inside the church, most likely because it is central to the Order's beliefs. There is no transition to the Otherworld as Heather experiences in previous locations; however, most of the church is already under its effects. The floors and walls have become rusted, grated metal and blood is found staining most surfaces. Many dead bodies are also strewn about, and gurneys and hospital equipment litter the hallways. One notable section of the church under the Otherworld's power is the inner chapel, where Heather, Vincent Smith and Claudia meet for the final time. This inner chapel seems to have particular importance, as its design, decoration and location are more in tune with the Order's practices. There are also many monsters infesting the church, some of which have grown stronger due to the Otherworld's effects. Valtiel is often seen inside the church, patrolling the corridors and turning valves among other things. He is also seen near the end, facilitating the birth of God.
- Though it is the stronghold of the Order, no members of the cult are actually seen. Furthermore if one considers a conversation heard on a recorded tape in the chapel, it is possible that some of the cult members chose not to follow Claudia's ambitions.
- Heather states that, as Alessa, she used to visit the chapel very often when she was young. This suggests that it is not just a stronghold, but also a communal place of worship.
- Many of the rooms found in the chapel are the same or similar to the ones found in Nowhere in the first title of the series.
- There is a confessional located in the hallway just outside the main chapel. Very similar to proper confessionals, there is a slidable door and small red curtain that allows the confessor to choose whether or not he or she wishes for the priest/priestess to be able to see him or her or not while they speak. Inside, Heather will hear a woman begging for forgiveness for killing a girl who killed the woman's daughter. The identity of the woman is unknown and Heather can choose to forgive her or not. The creators wanted to add this confessional scene to symbolize that not every choice is the right choice, for to forgive her or not will ultimately contradict Heather's actions and vengeance towards Claudia.
- This is very similar to a scene in Silent Hill: Homecoming, in which Alex Shepherd enters a confessional in the Church of the Holy Way and must choose whether or not to forgive a voice representing his father. Also, the map of the chapel that Heather receives outside of the confessional bears resemblance to the maps drawn by Alex's brother Joshua.
- In certain areas, there are bloody footprints accompanied by sounds of a crying woman. Heather must follow these footprints as they open new passages which are required to proceed.
- There is a corridor that leads to a dead end where Valtiel appears twisting a valve with two pair of legs that are visible but covered by a large red curtain, representing Cheryl Mason and Alessa. This peculiar stage is seen many times in the game's intro.
- In one walkway leading to Alessa's room, there is a monstrous growl. In the same area, when it goes to the Otherworld, there is gurgling sound similar to the one heard in the hospital storeroom.
- According to the Book of Lost Memories, the map's foundation was based on a drawing by the daughter of one of the designers; her representation of "France". According to the "Making of Silent Hill 3", the purpose of this was to add realism.
- The hole in the inner chapel which Heather jumps down to face God resembles a woman's vagina leading to the womb. This supports Silent Hill 3's theme of birth.
- The painting over the hole in the inner chapel is very much akin to the work of Dutch painter Hieronyms Bosch. His work illustrates moral and religious concepts as well as narratives of Heaven and Hell.