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Bloody Bed Puzzle

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Laddershadow

The bloody bed cells need to be aligned to the right of the ladder's shadow.

This article is a guide for a Silent Hill 4: The Room puzzle.
I'm a boy genius, and I figured out the answer to the surveillance room puzzle. It's light and water!
—Writing on a cell wall.

The Bloody Bed Puzzle is the first and one of the few puzzles featured in Silent Hill 4: The Room, encountered during the first visit to the Water Prison. The Water Prison is a cylindrical building featuring three circular floors with a total of eight holding cells each, the uppermost two of which can be rotated either way by accessing the central shaft and turning the valves on the 2nd and 3rd floors. By rotating these floors, cells will change position and become aligned with the other floor cells.

Before aligning the cells, the player should have already opened the water gate on the prison's roof to let light flow in.

SH4WaterREileen1

One of the three bloody bed rooms.

Henry Townshend must rotate the 2nd and 3rd floors in such a way that all three floors become aligned so that he can jump through the holes in each one and reach the prison's cafeteria. Henry can check current alignments through peepholes located in the central shaft after he turns the valves. As indicated by a memo found earlier, all he has to do is align the cells with bloodied beds one on top of the other. As noted, all bloodied-bed cells have holes in them. If a cell has blood in it but no blood on the bed, ignore it.

Stun Gun solution

StunLocation

Location of the Stun Gun.

The player may opt to obtain the optional Stun Gun first.

  • On the third floor, turn right once.
  • Go to the actual third floor, jump down the red hole on the map (on the right).
  • Get the stun gun on the table and return to the valve room.

Solution

ValveRoom

Henry aligning cells.

The fastest solution:

  • 2nd floor: turn left or right 4 times
  • 3rd floor: turn right twice (or once if you already obtained the Stun Gun)
PrisonCellHole

Henry jumping down.

After aligning the bloodied-bed cells correctly, the player must head to the 3rd floor and jump through the hole in the correct room, which is ∠70 degrees on the map. Once in the now-lightened area, Henry will be able to see that the code to the door is "0302".

v · e · d
Characters
Major Characters
Henry Townshend - Eileen Galvin - Walter Sullivan - Cynthia Velasquez - Jasper Gein - Andrew DeSalvo - Richard Braintree - Joseph Schreiber
Other Characters
Frank Sunderland - Billy Locane - Bobby Randolph - Eric Walsh - George Rosten - Jimmy Stone - Mike - Miriam Locane - Peter Walls - Rachel - Rick Albert - Robbie the Rabbit - Sein Martin - Sharon Blake - Steve Garland - Toby Archbolt - William Gregory - James Sunderland - Mary Shepherd-Sunderland
Weapons
Aluminum Bat - Chainsaw - Handgun - Submachine Gun - Knife - Pipe - Bug Spray - Chain - Eileen's Bag - Golf Club - Nightstick - Pickaxe of Despair - Revolver - Rusty Axe - Riding Crop - Spade - Stun Gun - Torch - Wine Bottle
Monsters
Bottom - Conjurer - Eileen Head - Ghost (Victim 16 - Victim 17 - Victim 18 - Victim 19) - Greedy Worm - Gum Head - Hummer - Patient - Sniffer Dog - The One Truth - Toadstool - Tremer - Twin Victim - Wall Man - Wheelchair
Locations
Albert's Sporting Goods - Ashfield - Bar Southfield - Garland's - Hotel South Ashfield - Room 302 - Room 302 of the Past - Silent Hill Woods - South Ashfield Heights - South Ashfield Station - Spiral Staircase - St. Jerome's Hospital - Toluca Lake - Water Prison - Wish House Orphanage
Terms
21 Sacraments - Death Machine - Haunting - Holy Candle - Manifestation - Map - Monster - Real World - Ritual of the Holy Assumption - Saint Medallion - Sword of Obedience - The Order - Walter's Otherworlds - Great Knife - Sexuality - Halo of the Sun - Red Square
Archives
Items - Keys - Puzzles - Soundtrack - Limited Edition Soundtrack - Secrets and Unlockables - Memos

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